kisel666

Russia
On FACEIT since 2022 331 matches tracked 131 matches in 30 days
ELO ▲ 38
3,000
30-day peak: 3,000
Rank EU ▼ 1,281 places
#8,374
Russia #2,395 in Russia
30 days · prev. #7,093 · best #7,093
Last updated:

How does kisel666 play?

Rating 1.08 K/R 0.78 ADR 85.5 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 331 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.8
Knife kills 24 in 331 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 56x 4K, 5 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether kisel666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 331 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −142 ELO
45 matches · 49% win rate
In match 1 of the day −89 ELO
50 matches · 44% win rate
On Saturdays +30 ELO, win rate 35%

kisel666 loses the most ELO on Nuke: −142 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
58% better than 65%
0.79 better than 63%
86.5 better than 70%
1.10 better than 61%
50% of 559 duels better than 34%
40% of 52 situations better than 54%
Dust 276
42% better than 12%
0.75 better than 45%
82.6 better than 52%
1.04 better than 38%
51% of 412 duels better than 41%
27% of 41 situations better than 18%
Anubis65
46% better than 20%
0.80 better than 72%
86.4 better than 73%
1.11 better than 65%
57% of 327 duels better than 75%
34% of 38 situations better than 40%
Nuke45
49% better than 24%
0.80 better than 65%
89.9 better than 81%
1.08 right on the average
49% of 272 duels better than 26%
32% of 22 situations better than 28%
Cache14
50% -
0.77 -
86.1 -
1.08-
55% of 78 duels -
33% of 6 situations -
Inferno11
36% -
0.63 -
78.3 -
0.90-
46% of 59 duels -
0% of 3 situations -
Ancient10
60% -
0.79 -
79.9 -
1.07-
60% of 62 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kisel666 plays

Across 331 matches kisel666 averages K/R 0.78, ADR 85.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 146 of 331 matches the rating was 1.10 or higher (44%), in 111 it was below 0.90. In 331 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. kisel666 loses the most ELO on Nuke (−142 ELO, win rate 49%). Things go best on Anubis (+49 ELO, win rate 46%). Match no. 4 of the day goes best: 56% win rate, +31 ELO. Last 30 days: 131 matches, win rate 47%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.