kiryha

Russia
166 matches tracked
ELO
3,024
Peak across the last 166 matches: 3,373
Rank EU ▼ 988 places
#7,504
Russia #1,565 in Russia
30 days · prev. #6,516 · best #6,516
Last updated:

How does kiryha play?

Rating 1.25 K/R 0.90 ADR 97.8 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 166 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.7
Knife kills 10 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 31x 4K, 4 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 95%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, ADR +6.5
= Stayed the same
K/R at 0.91, Headshots at 49%, Win rate at 58%
▼ Got worse
ELO −333

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.91 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −95 ELO
30 matches · 50% win rate
On Dust 2 −93 ELO
69 matches · 58% win rate
Between 12:00 and 18:00 −206 ELO, win rate 50%
On Saturdays −34 ELO, win rate 52%

kiryha loses the most ELO in match 2 of the day: −95 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.27 · Inferno
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
58% better than 62%
0.93 better than 96%
101.8 better than 98%
1.30 better than 95%
56% of 413 duels better than 69%
34% of 44 situations better than 37%
Anubis37
62% better than 73%
0.90 better than 95%
95.6 better than 96%
1.28 better than 95%
56% of 226 duels better than 70%
52% of 21 situations better than 81%
Nuke21
62% better than 63%
0.84 better than 79%
92.5 better than 87%
1.14 better than 67%
57% of 136 duels better than 69%
33% of 6 situations better than 33%
Inferno17
47% better than 9%
0.94 better than 91%
103.5 better than 94%
1.28 better than 81%
57% of 118 duels right on the average
75% of 4 situations better than 98%
Mirage17
41% better than 6%
0.82 better than 75%
88.1 better than 77%
1.09 better than 58%
54% of 90 duels better than 58%
40% of 10 situations better than 54%
Cache4
75% -
0.99 -
97.4 -
1.31-
64% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kiryha plays

Across 166 matches kiryha averages K/R 0.90, ADR 97.8 and a rating of 1.25. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 50% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 101 of 166 matches the rating was 1.10 or higher (61%), in 27 it was below 0.90. In 88 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. kiryha loses the most ELO in match 2 of the day (−95 ELO, win rate 50%). Things go best in match 1 of the day (−54 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, −54 ELO. Improved over the last three months: Rating +0.05, ADR +6.5. Got weaker: ELO −333. Unchanged in recent months: K/R at 0.91, Headshots at 49%, Win rate at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.