kirnene

Barbados
On FACEIT since 2023 168 matches tracked 28 matches in 30 days
Last updated:

How does kirnene play?

Rating 0.86 K/R 0.58 ADR 62.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 55%+7 pp · Ø 48% better than 95%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.94).

Headshot rate 39%−4 pp · Ø 43% better than 33%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.86−0.08 · Ø 0.94 better than 20%
Pistol kills per match 2.4
Knife kills 15 in 168 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.1).

2K rounds 9.4%−3.0 pp · Ø 12.4% better than 2%
3K rounds 2.6%−1.0 pp · Ø 3.6% better than 13%
MVPs per match 1.3−0.8 · Ø 2.1 better than 1%
4Ks and aces 4x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 2.8−0.8 · Ø 3.6 better than 26%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 22%
Deaths per round 67%−6 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.2, Win rate +10 pp
= Stayed the same
ELO at 990
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.60 (at the start 0.56). Clearly below the average (0.69).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
37 matches · 41% win rate
From match 5 of the day −13 ELO
48 matches · 40% win rate

kirnene loses the most ELO on Dust 2: −42 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Vertigo
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 69%
0.66 better than 33%
68.5 better than 13%
0.96 right on the average
55% of 199 duels better than 88%
30% of 57 situations better than 30%
Dust 237
41% better than 24%
0.56 better than 3%
63.0 better than 2%
0.83 better than 10%
48% of 150 duels right on the average
32% of 31 situations better than 40%
Nuke18
56% better than 65%
0.47 better than 3%
52.1 better than 2%
0.71 better than 6%
49% of 61 duels right on the average
55% of 11 situations better than 89%
Ancient16
38% better than 14%
0.54 better than 3%
57.4 better than 1%
0.81 better than 11%
48% of 40 duels right on the average
38% of 13 situations better than 56%
Anubis14
29% -
0.54 -
59.0 -
0.79-
48% of 33 duels -
33% of 15 situations -
Inferno10
30% -
0.54 -
56.7 -
0.82-
47% of 43 duels -
0% of 6 situations -
Cache9
33% -
0.46 -
52.0 -
0.73-
44% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kirnene plays

Across 168 matches kirnene averages K/R 0.58, ADR 62.0 and a rating of 0.86. Biggest strength: Deaths per round at just 67% (lower is better), better than 98% of level 4 players. Most room to improve: Damage per round (ADR) at 62.0, better than only 1% of level 4 players. Averages 12.7 kills per match with 39% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 35 of 168 matches the rating was 1.10 or higher (21%), in 104 it was below 0.90. In 68 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: May 2026 at 1.13. kirnene loses the most ELO on Dust 2 (−42 ELO, win rate 41%). Things go best on Mirage (+21 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.2, Win rate +10 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 990. Last 30 days: 28 matches, win rate 46%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.