kireks999

Russia
72 matches tracked
Last updated:

How does kireks999 play?

Rating 1.01 K/R 0.73 ADR 80.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

63% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 63%+25 pp · Ø 38% better than 99%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 77%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.98−0.01 · Ø 0.99 better than 52%
Pistol kills per match 2.3
Knife kills 4 in 72 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 70%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 69%
4Ks and aces 9x 4K, 1 ace in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 90%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 80%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +5.2, Headshots +5 pp
= Stayed the same
K/R at 0.74, Rating at 1.01, ELO at 1,224
▼ Got worse
Win rate −22 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
23 matches · 43% win rate

kireks999 loses the most ELO on Mirage: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 25%
0.76 better than 71%
86.1 better than 85%
1.03 better than 66%
44% of 98 duels better than 20%
23% of 13 situations better than 16%
Dust 219
58% better than 80%
0.77 better than 79%
79.6 better than 54%
1.08 better than 81%
45% of 58 duels better than 24%
67% of 15 situations better than 97%
Ancient12
33% -
0.72 -
80.3 -
1.00-
42% of 73 duels -
50% of 6 situations -
Nuke9
22% -
0.68 -
77.6 -
0.91-
46% of 52 duels -
29% of 7 situations -
Anubis3
33% -
0.79 -
85.6 -
1.07-
52% of 21 duels -
0% of 1 situations -
Cache3
67% -
0.67 -
74.7 -
0.96-
50% of 10 duels -
-
Inferno3
0% -
0.51 -
59.3 -
0.70-
35% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kireks999 plays

Across 72 matches kireks999 averages K/R 0.73, ADR 80.7 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 6 players. Most room to improve: Opening duels won at 45%, better than only 16% of level 6 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 24 of 72 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 1 ace. kireks999 loses the most ELO on Mirage (−24 ELO, win rate 43%). Improved over the last three months: ADR +5.2, Headshots +5 pp. Got weaker: Win rate −22 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ELO at 1,224. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.