kirayaso0

Norway
142 matches tracked 40 matches in 30 days
Last updated:

How does kirayaso0 play?

Rating 1.04 (from 122 matches) K/R 0.71 ADR 75.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 122 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.3
Knife kills 5 in 142 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 19x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.31, Headshots +9 pp
= Stayed the same
ADR at 75.5, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +39 ELO
42 matches · 43% win rate
On Fridays +51 ELO, win rate 33%

kirayaso0 loses the most ELO in match 1 of the day: +39 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 65%
0.70 better than 37%
75.4 better than 29%
1.04 better than 62%
49% of 175 duels better than 43%
53% of 32 situations better than 85%
Dust 231
55% better than 65%
0.71 better than 43%
73.6 better than 18%
1.05 better than 66%
69% of 83 duels better than 99%
54% of 26 situations better than 87%
Ancient16
44% better than 25%
0.73 right on the average
76.7 better than 26%
1.11 better than 83%
68% of 53 duels better than 99%
57% of 14 situations better than 88%
Anubis15
60% better than 76%
0.70 better than 33%
76.6 better than 29%
1.00-
54% of 54 duels better than 66%
47% of 15 situations better than 75%
Nuke12
50% -
0.87 -
87.5 -
1.15-
76% of 29 duels -
25% of 12 situations -
Inferno11
64% -
0.59 -
68.9 -
0.75-
24% of 17 duels -
0% of 1 situations -
Cache3
67% -
0.67 -
69.9 -
1.00-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kirayaso0 plays

Across 142 matches kirayaso0 averages K/R 0.71 and ADR 75.5; the rating across the 122 rated matches is 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 43 of 122 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. kirayaso0 loses the most ELO in match 1 of the day (+39 ELO, win rate 43%). Things go best on Dust 2 (+52 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.04, Rating +0.31, Headshots +9 pp. Unchanged in recent months: ADR at 75.5, Win rate at 54%. Last 30 days: 40 matches, win rate 43%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.