kirai--

Japan
On FACEIT since 2020 53 matches tracked 32 matches in 30 days
Last updated:

How does kirai-- play?

Rating 1.10 K/R 0.78 ADR 85.1 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 30% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
Multi-killsAWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.09+0.05 · Ø 1.04 better than 68%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 16x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether kirai-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −15 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 1.79 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 66%
0.84 better than 87%
91.3 better than 90%
1.17 better than 87%
54% of 151 duels better than 65%
27% of 11 situations better than 20%
Dust 212
50% -
0.71 -
82.2 -
1.02-
55% of 58 duels -
30% of 10 situations -
Anubis5
40% -
0.73 -
78.0 -
1.08-
59% of 22 duels -
50% of 4 situations -
Cache4
25% -
0.81 -
80.3 -
1.16-
56% of 27 duels -
0% of 1 situations -
Ancient3
67% -
0.71 -
77.6 -
0.94-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kirai-- plays

Across 53 matches kirai-- averages K/R 0.78, ADR 85.1 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · all ELO ranges players. Averages 17.6 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 27 of 53 matches the rating was 1.10 or higher (51%), in 17 it was below 0.90. In 36 matches with detailed stats: 16 4Ks and 0 aces. Last 30 days: 32 matches, win rate 47%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.