kinvara-

Ireland
40 matches tracked 22 matches in 30 days
Last updated:

How does kinvara- play?

Rating 1.12 K/R 0.83 ADR 95.8 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Deals serious damage
More damage per round than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Strength
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 85%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 98%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether kinvara- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.85.

Patterns

Soon this shows where kinvara- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Vertigo
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke8
50% -
0.90 -
98.4 -
1.16-
42% of 31 duels -
0% of 2 situations -
Ancient7
43% -
0.82 -
99.2 -
1.12-
55% of 60 duels -
50% of 2 situations -
Anubis6
67% -
0.89 -
104.4 -
1.24-
45% of 38 duels -
0% of 1 situations -
Vertigo5
80% -
0.87 -
101.4 -
1.24-
75% of 24 duels -
75% of 4 situations -
Inferno4
50% -
0.65 -
82.0 -
0.83-
48% of 21 duels -
0% of 1 situations -
Cache3
100% -
0.75 -
86.2 -
1.05-
15% of 13 duels -
-
Dust 23
33% -
0.79 -
87.1 -
1.07-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kinvara- plays

Across 40 matches kinvara- averages K/R 0.83, ADR 95.8 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 95.8, better than 99% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 19.3 kills per match with 54% headshots. In 19 of 40 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: January 2026 at 1.14. Last 30 days: 22 matches, win rate 68%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.