kingofspies

USA
207 matches tracked 12 matches in 30 days
ELO ▲ 196
1,881
30-day peak: 1,881
Rank NA ▼ 363 places
#10,098
30 days · prev. #9,735 · best #9,369
Last updated:

How does kingofspies play?

Rating 1.05 (from 195 matches) K/R 0.75 ADR 82.2 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 195 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.6
Knife kills 10 in 207 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 24x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +131
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.9, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
64 matches · 44% win rate
On Saturdays +53 ELO, win rate 41%

kingofspies loses the most ELO on Dust 2: −96 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.62 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
39% better than 14%
0.71 better than 41%
78.3 better than 43%
0.99 better than 43%
53% of 318 duels better than 66%
51% of 35 situations better than 84%
Dust 264
44% better than 29%
0.76 better than 70%
83.9 better than 72%
1.07 better than 72%
57% of 315 duels better than 83%
30% of 47 situations better than 31%
Ancient24
63% better than 86%
0.82 better than 88%
90.0 better than 90%
1.13 better than 87%
61% of 99 duels better than 94%
33% of 12 situations better than 38%
Anubis16
44% better than 26%
0.73 better than 48%
81.2 better than 55%
1.02 right on the average
54% of 59 duels better than 66%
44% of 9 situations better than 69%
Nuke16
50% better than 36%
0.88 better than 87%
87.9 better than 74%
1.28 better than 93%
64% of 55 duels better than 96%
18% of 11 situations better than 7%
Cache12
58% -
0.74 -
81.4 -
1.06-
48% of 42 duels -
38% of 8 situations -
Inferno6
33% -
0.57 -
66.4 -
0.77-
41% of 37 duels -
50% of 4 situations -
Overpass3
67% -
0.83 -
86.5 -
0.98-
33% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kingofspies plays

Across 207 matches kingofspies averages K/R 0.75 and ADR 82.2; the rating across the 195 rated matches is 1.05. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 17.0 kills per match with 39% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 84 of 195 matches the rating was 1.10 or higher (43%), in 65 it was below 0.90. In 127 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. kingofspies loses the most ELO on Dust 2 (−96 ELO, win rate 44%). Things go best on Ancient (+78 ELO, win rate 63%). From match no. 5 of the day on, things go best: 52% win rate, +28 ELO. Improved over the last three months: Headshots +2 pp, ELO +131. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.9, Win rate at 46%. Last 30 days: 12 matches, win rate 42%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.