kingnest777

Barbados
On FACEIT since 2015 105 matches tracked 52 matches in 30 days
Last updated:

How does kingnest777 play?

Rating 1.11 K/R 0.78 ADR 83.7 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 105 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 12x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +273
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −7.7, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −25 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.28 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
73% better than 98%
0.83 better than 82%
88.3 better than 80%
1.22 better than 90%
58% of 129 duels better than 83%
42% of 19 situations better than 61%
Dust 223
43% better than 18%
0.80 better than 73%
84.2 better than 64%
1.09 better than 64%
49% of 98 duels better than 35%
41% of 17 situations better than 56%
Ancient14
79% -
0.78 -
80.1 -
1.09-
61% of 44 duels -
62% of 13 situations -
Anubis12
33% -
0.66 -
75.0 -
0.87-
47% of 38 duels -
25% of 12 situations -
Inferno11
55% -
0.83 -
89.6 -
1.25-
60% of 40 duels -
25% of 8 situations -
Cache8
38% -
0.82 -
86.6 -
1.17-
53% of 38 duels -
43% of 7 situations -
Nuke6
33% -
0.59 -
72.2 -
0.83-
32% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kingnest777 plays

Across 105 matches kingnest777 averages K/R 0.78, ADR 83.7 and a rating of 1.11. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 51 of 105 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 54 matches with detailed stats: 12 4Ks and 0 aces. Things go best on Mirage (+26 ELO, win rate 73%). Match no. 3 of the day goes best: 76% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, ELO +273. Got weaker: K/R −0.06, Rating −0.11, ADR −7.7, Win rate −9 pp. Last 30 days: 52 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.