kingg78

Monaco
302 matches tracked 143 matches in 30 days
Last updated:

How does kingg78 play?

Rating 0.97 K/R 0.70 ADR 74.7 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 32x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +3 pp, ELO +115
= Stayed the same
ADR at 75.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.67). Right on the average (0.71).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −174 ELO
45 matches · 49% win rate
On Nuke −83 ELO
21 matches · 29% win rate
On Mondays −84 ELO, win rate 36%

kingg78 loses the most ELO on Anubis: −174 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% better than 34%
0.73 right on the average
77.5 better than 39%
1.01 right on the average
49% of 297 duels better than 42%
36% of 45 situations better than 44%
Dust 275
35% better than 9%
0.68 better than 28%
72.1 better than 14%
0.95 better than 29%
48% of 245 duels better than 35%
27% of 49 situations better than 23%
Anubis45
49% better than 45%
0.68 better than 28%
75.3 better than 28%
0.94 better than 27%
55% of 158 duels better than 76%
29% of 17 situations better than 28%
Ancient42
69% better than 94%
0.74 better than 59%
76.6 better than 31%
1.06 better than 74%
49% of 134 duels better than 41%
48% of 33 situations better than 73%
Inferno25
52% better than 49%
0.70 better than 44%
72.7 better than 20%
0.98 better than 43%
50% of 98 duels better than 45%
60% of 15 situations better than 90%
Nuke21
29% better than 2%
0.69 better than 23%
75.7 better than 24%
0.93 better than 16%
45% of 58 duels better than 17%
43% of 7 situations better than 57%
Cache10
40% -
0.54 -
61.1 -
0.77-
38% of 34 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kingg78 plays

Across 302 matches kingg78 averages K/R 0.70, ADR 74.7 and a rating of 0.97. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 42 matches. In 88 of 302 matches the rating was 1.10 or higher (29%), in 139 it was below 0.90. In 202 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. kingg78 loses the most ELO on Anubis (−174 ELO, win rate 49%). Things go best on Ancient (+102 ELO, win rate 69%). Match no. 2 of the day goes best: 52% win rate, +70 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +3 pp, ELO +115. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 75.9. Last 30 days: 143 matches, win rate 50%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.