king_of_aura

Finland
On FACEIT since 2016 236 matches tracked 48 matches in 30 days
ELO ▲ 39
3,209
30-day peak: 3,209
Rank EU ▲ 188 places
#3,562
Finland #82 in Finland
30 days · prev. #3,750 · best #2,969
Last updated:

How does king_of_aura play?

Rating 1.11 (from 187 matches) K/R 0.78 ADR 84.6 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.9
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 44x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.0, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −170 ELO
35 matches · 43% win rate
In match 3 of the day −111 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 +46 ELO, win rate 46%
On Thursdays +107 ELO, win rate 43%

king_of_aura loses the most ELO on Nuke: −170 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 18%
0.78 better than 59%
85.9 better than 68%
1.09 better than 58%
53% of 285 duels right on the average
45% of 40 situations better than 70%
Ancient43
72% better than 93%
0.82 better than 77%
86.8 better than 72%
1.17 better than 81%
60% of 139 duels better than 87%
36% of 22 situations better than 44%
Nuke35
43% better than 11%
0.79 better than 61%
84.2 better than 60%
1.12 better than 63%
49% of 116 duels better than 26%
16% of 25 situations better than 8%
Cache26
69% better than 81%
0.75 better than 35%
82.2 better than 34%
1.08 better than 38%
65% of 118 duels better than 93%
50% of 20 situations better than 77%
Inferno24
58% better than 35%
0.77 better than 43%
85.2 better than 51%
1.10 better than 42%
54% of 95 duels better than 38%
33% of 12 situations better than 37%
Dust 218
50% better than 31%
0.75 better than 45%
78.2 better than 29%
1.05-
45% of 40 duels better than 13%
20% of 5 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How king_of_aura plays

Across 236 matches king_of_aura averages K/R 0.78 and ADR 84.6; the rating across the 187 rated matches is 1.11. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 72% win rate in 43 matches. In 91 of 187 matches the rating was 1.10 or higher (49%), in 55 it was below 0.90. In 177 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. king_of_aura loses the most ELO on Nuke (−170 ELO, win rate 43%). Things go best on Cache (+104 ELO, win rate 69%). From match no. 5 of the day on, things go best: 67% win rate, +65 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.0, Win rate at 55%. Last 30 days: 48 matches, win rate 58%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.