king_div

Sweden
On FACEIT since 2020 111 matches tracked 50 matches in 30 days
ELO ▼ 34
2,232
30-day peak: 2,266
Rank EU
#122,844
Sweden #3,229 in Sweden
Last updated:

How does king_div play?

Rating 1.06 K/R 0.75 ADR 84.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.1
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 22x 4K, 1 ace in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether king_div is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
30 matches · 37% win rate
In match 2 of the day −3 ELO
21 matches · 29% win rate

king_div loses the most ELO on Ancient: −22 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
69% better than 95%
0.74 better than 57%
85.2 better than 71%
1.06 better than 61%
47% of 141 duels better than 21%
36% of 28 situations right on the average
Ancient30
37% better than 8%
0.78 better than 68%
86.8 better than 76%
1.10 better than 73%
49% of 132 duels better than 38%
28% of 25 situations better than 24%
Nuke20
55% better than 51%
0.72 better than 29%
81.0 better than 41%
1.04 better than 43%
51% of 102 duels better than 42%
16% of 19 situations better than 5%
Cache15
20% -
0.77 -
85.4 -
1.05-
50% of 48 duels -
11% of 19 situations -
Dust 28
63% -
0.68 -
77.4 -
0.94-
49% of 39 duels -
50% of 8 situations -
Mirage5
60% -
0.76 -
81.4 -
1.06-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How king_div plays

Across 111 matches king_div averages K/R 0.75, ADR 84.3 and a rating of 1.06. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 32 matches. In 45 of 111 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 111 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. king_div loses the most ELO on Ancient (−22 ELO, win rate 37%). Things go best on Nuke (+27 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate. Last 30 days: 50 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.