kingJS-
Name history of kingJS-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so slightly above the average (0.99).
Impact
AverageExactly 2 kills in 15.1% of rounds and so well above the average (13.1%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.05 (at the start 0.98). Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 80.2. Last 3 months: 79.5 (at the start 79.9). Just above the average (79.2).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 47% (at the start 50%). Right on the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 47% (at the start 52%). Just below the average (48%).
Best month: September 2026 with 1,854. Last 3 months: 1,701 (at the start 1,475).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 255 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kingJS- loses the most ELO on Anubis: −46 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.08 · Mirage
- Most kills in a match: 45 · Ancient
Maps in detail
from the last 255 matchesCompared with players on the same level who have at least 15 matches on the map.
How kingJS- plays
Across 255 matches kingJS- averages K/R 0.75, ADR 79.5 and a rating of 1.04. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 16% of level 8 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 112 of 255 matches the rating was 1.10 or higher (44%), in 92 it was below 0.90. In 218 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. kingJS- loses the most ELO on Anubis (−46 ELO, win rate 45%). Things go best on Mirage (+106 ELO, win rate 49%). Improved over the last three months: K/R +0.05, Rating +0.07, ELO +226. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 19 matches, win rate 26%, net ELO −65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.