king1lol

Syria
On FACEIT since 2023 260 matches tracked 43 matches in 30 days
Last updated:

How does king1lol play?

Rating 0.97 K/R 0.68 ADR 76.2 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.0
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +3 pp
= Stayed the same
ADR at 76.8, Headshots at 48%
▼ Got worse
ELO −93

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
53 matches · 53% win rate
On Mirage −54 ELO
43 matches · 49% win rate
On Wednesdays −154 ELO, win rate 38%

king1lol loses the most ELO on Dust 2: −59 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.35 · Cache
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 56%
0.68 better than 19%
75.8 better than 22%
0.95 better than 18%
53% of 218 duels better than 56%
33% of 39 situations better than 40%
Ancient52
48% better than 36%
0.65 better than 9%
73.8 better than 12%
0.92 better than 14%
47% of 172 duels better than 25%
38% of 34 situations right on the average
Anubis48
50% better than 43%
0.72 better than 36%
79.3 better than 39%
1.02 better than 43%
51% of 203 duels better than 43%
31% of 42 situations better than 36%
Mirage43
49% better than 40%
0.68 better than 20%
73.6 better than 15%
0.98 better than 31%
45% of 159 duels better than 17%
52% of 25 situations better than 86%
Inferno27
52% better than 40%
0.70 better than 23%
82.1 better than 46%
0.98 better than 19%
50% of 138 duels better than 30%
21% of 14 situations better than 14%
Cache24
46% -
0.64 -
71.4 -
0.90-
51% of 114 duels -
38% of 13 situations -
Nuke11
73% -
0.83 -
84.4 -
1.15-
57% of 42 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How king1lol plays

Across 260 matches king1lol averages K/R 0.68, ADR 76.2 and a rating of 0.97. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.97, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 86 of 260 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 184 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. king1lol loses the most ELO on Dust 2 (−59 ELO, win rate 53%). Things go best on Anubis (+48 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +3 pp. Got weaker: ELO −93. Unchanged in recent months: ADR at 76.8, Headshots at 48%. Last 30 days: 43 matches, win rate 56%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.