kimura___

Serbia
On FACEIT since 2021 159 matches tracked 46 matches in 30 days
Last updated:

How does kimura___ play?

Rating 0.98 K/R 0.70 ADR 75.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.7
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 9x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether kimura___ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
26 matches · 38% win rate
In match 1 of the day −112 ELO
33 matches · 33% win rate
Between 0:00 and 6:00 −93 ELO, win rate 30%

kimura___ loses the most ELO in match 2 of the day: −120 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
38% better than 15%
0.72 right on the average
78.0 better than 39%
1.00 better than 53%
56% of 243 duels better than 80%
33% of 45 situations better than 41%
Mirage40
45% better than 31%
0.69 better than 33%
75.5 better than 28%
0.97 better than 37%
52% of 145 duels better than 60%
50% of 34 situations better than 81%
Anubis29
41% better than 21%
0.64 better than 14%
70.9 better than 9%
0.90 better than 15%
44% of 75 duels better than 18%
24% of 21 situations better than 17%
Inferno22
64% better than 86%
0.74 better than 64%
77.5 better than 44%
1.06 better than 71%
58% of 73 duels better than 84%
62% of 13 situations better than 91%
Nuke15
40% better than 12%
0.73 better than 39%
76.9 better than 27%
1.04 right on the average
42% of 48 duels better than 9%
30% of 10 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How kimura___ plays

Across 159 matches kimura___ averages K/R 0.70, ADR 75.8 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 8 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 56 of 159 matches the rating was 1.10 or higher (35%), in 69 it was below 0.90. In 159 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. kimura___ loses the most ELO in match 2 of the day (−120 ELO, win rate 38%). Things go best on Inferno (+35 ELO, win rate 64%). Last 30 days: 46 matches, win rate 59%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.