kimp1337

Cape Verde
On FACEIT since 2020 400 matches tracked 131 matches in 30 days
ELO ▲ 42
2,156
30-day peak: 2,252
Rank EU
#153,876
Cape Verde #141 in Cape Verde
Last updated:

How does kimp1337 play?

Rating 1.06 K/R 0.78 ADR 85.2 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 400 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 6 in 400 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 80x 4K, 8 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.3
▼ Got worse
Win rate −3 pp, ELO −215

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
36 matches · 47% win rate
On Nuke −1 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +24 ELO, win rate 44%
On Mondays −43 ELO, win rate 43%

kimp1337 loses the most ELO on Anubis: −40 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
57% better than 70%
0.81 better than 82%
87.2 better than 81%
1.11 better than 76%
56% of 726 duels better than 75%
43% of 70 situations better than 66%
Ancient86
50% better than 41%
0.78 better than 69%
83.7 better than 63%
1.06 better than 61%
54% of 492 duels better than 66%
43% of 23 situations better than 65%
Mirage86
44% better than 24%
0.77 better than 66%
84.7 better than 71%
1.04 better than 55%
54% of 540 duels better than 67%
37% of 38 situations better than 47%
Anubis36
47% better than 34%
0.75 better than 57%
84.3 better than 70%
1.00 better than 41%
54% of 221 duels better than 65%
33% of 15 situations better than 38%
Cache33
39% -
0.82 -
91.0 -
1.11-
52% of 184 duels -
40% of 15 situations -
Nuke23
43% better than 16%
0.76 right on the average
79.8 better than 36%
1.01 better than 36%
52% of 138 duels better than 45%
40% of 10 situations right on the average
Inferno9
22% -
0.57 -
70.2 -
0.73-
37% of 59 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kimp1337 plays

Across 400 matches kimp1337 averages K/R 0.78, ADR 85.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 126 matches. In 163 of 400 matches the rating was 1.10 or higher (41%), in 147 it was below 0.90. In 339 matches with detailed stats: 80 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. kimp1337 loses the most ELO on Anubis (−40 ELO, win rate 47%). Things go best on Ancient (+220 ELO, win rate 50%). Match no. 2 of the day goes best: 54% win rate, +71 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −215. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.3. Last 30 days: 131 matches, win rate 51%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.