killerhun122

Hungary
On FACEIT since 2018 91 matches tracked
Last updated:

How does killerhun122 play?

Rating 0.91 (from 41 matches) K/R 0.65 ADR 71.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 46% no comparison
Clutch 1v2 won 13% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6% no comparison
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.0
Knife kills 1 in 91 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 9.9% no comparison
3K rounds 3.4% no comparison
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 0x 4K, 0 aces in 16 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 4.6 no comparison
Enemies flashed per round 0.25 no comparison
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether killerhun122 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 73 before.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.69.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 48% win rate
On Mirage −1 ELO
23 matches · 70% win rate
Between 12:00 and 18:00 −48 ELO, win rate 43%

killerhun122 loses the most ELO on Dust 2: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.64 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
70% better than 96%
0.66 better than 13%
70.7 better than 7%
1.05-
38% of 16 duels better than 2%
58% of 12 situations better than 93%
Dust 221
48% better than 36%
0.65 better than 10%
73.1 better than 11%
0.81-
42% of 19 duels better than 7%
25% of 4 situations better than 19%
Ancient16
50% better than 41%
0.61 better than 3%
68.4 better than 2%
0.73-
67% of 9 duels better than 99%
50% of 4 situations better than 80%
Inferno14
50% -
0.63 -
69.8 -
0.78-
41% of 17 duels -
43% of 7 situations -
Anubis10
50% -
0.69 -
75.7 -
1.02-
48% of 25 duels -
50% of 8 situations -
Nuke4
50% -
0.63 -
71.8 -
1.03-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How killerhun122 plays

Across 91 matches killerhun122 averages K/R 0.65 and ADR 71.4; the rating across the 41 rated matches is 0.91. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.4, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 53% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 9 of 41 matches the rating was 1.10 or higher (22%), in 20 it was below 0.90. Best month by rating: July 2026 at 0.96. killerhun122 loses the most ELO on Dust 2 (−25 ELO, win rate 48%). Things go best in match 2 of the day (+46 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +46 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.