killerNATO

New Zealand
On FACEIT since 2021 594 matches tracked 164 matches in 30 days
ELO ▼ 85
2,987
30-day peak: 3,241
Rank SA ▼ 121 places
#200
New Zealand #1 in New Zealand
30 days · prev. #79 · best #74
Last updated:

How does killerNATO play?

Rating 1.13 (from 518 matches) K/R 0.82 ADR 86.5 from 594 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 518 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (461 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 71%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 2.8 from the last 518
Knife kills 5 in 518 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 99x 4K, 15 aces in 461 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.09, Headshots +12 pp, ELO +524
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, ADR −4.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 518 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −132 ELO
31 matches · 39% win rate
In match 4 of the day −105 ELO
63 matches · 46% win rate
On Thursdays −193 ELO, win rate 43%

killerNATO loses the most ELO on Nuke: −132 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 518 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage262
53% right on the average
0.82 better than 78%
87.0 better than 74%
1.15 better than 79%
53% of 1,350 duels better than 56%
34% of 116 situations better than 36%
Dust 2119
51% better than 40%
0.80 better than 71%
84.4 better than 63%
1.12 better than 68%
50% of 560 duels better than 37%
30% of 60 situations better than 26%
Ancient46
50% better than 37%
0.82 better than 78%
84.0 better than 59%
1.13 better than 73%
54% of 247 duels better than 61%
46% of 26 situations better than 70%
Anubis45
56% better than 57%
0.79 better than 69%
86.2 better than 73%
1.10 better than 64%
55% of 231 duels better than 65%
24% of 21 situations better than 15%
Nuke31
39% better than 6%
0.70 better than 21%
74.8 better than 14%
0.98 better than 19%
48% of 155 duels better than 22%
53% of 17 situations better than 81%
Cache14
43% -
0.77 -
83.6 -
1.07-
47% of 78 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How killerNATO plays

Across 594 matches killerNATO averages K/R 0.82 and ADR 86.5; the rating across the 518 rated matches is 1.13. Biggest strength: 3K rounds at 5.1%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Anubis with a 56% win rate in 45 matches. In 267 of 518 matches the rating was 1.10 or higher (52%), in 153 it was below 0.90. In 461 matches with detailed stats: 99 4Ks and 15 aces. Best month by rating: October 2026 at 1.15. killerNATO loses the most ELO on Nuke (−132 ELO, win rate 39%). Things go best on Mirage (+382 ELO, win rate 53%). Match no. 1 of the day goes best: 56% win rate, +229 ELO. Improved over the last three months: Rating +0.09, Headshots +12 pp, ELO +524. Got weaker: K/R −0.05, ADR −4.1. Unchanged in recent months: Win rate at 53%. Last 30 days: 164 matches, win rate 51%, net ELO −229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.