kiikoo

Kazakhstan
On FACEIT since 2015 77 matches tracked 26 matches in 30 days
Last updated:
Next update possible in 1h 15m

How does kiikoo play?

Rating 1.03 K/R 0.75 ADR 79.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.4
Knife kills 2 in 77 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +9 pp
= Stayed the same
Rating at 1.02, ADR at 78.4, ELO at 2,115
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%

kiikoo loses the most ELO in match 2 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 48 · Cache

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 63%
0.73 better than 44%
78.0 better than 34%
1.01 better than 41%
47% of 113 duels better than 25%
40% of 20 situations better than 56%
Dust 228
43% better than 21%
0.82 better than 81%
85.9 better than 73%
1.11 better than 72%
51% of 133 duels better than 46%
27% of 11 situations better than 23%
Ancient13
54% -
0.64 -
70.3 -
0.90-
48% of 48 duels -
40% of 5 situations -
Cache3
33% -
0.75 -
77.6 -
0.99-
55% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kiikoo plays

Across 77 matches kiikoo averages K/R 0.75, ADR 79.4 and a rating of 1.03. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. kiikoo loses the most ELO in match 2 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+5 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +9 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.02, ADR at 78.4, ELO at 2,115. Last 30 days: 26 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.