kiggee1

Netherlands
On FACEIT since 2024 221 matches tracked 46 matches in 30 days
ELO ▼ 103
2,585
30-day peak: 2,762
Rank EU
#38,512
Netherlands #218 in Netherlands
Last updated:

How does kiggee1 play?

Rating 1.04 K/R 0.75 ADR 80.5 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 221 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 21%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 13%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +450
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.22, Rating −0.36, ADR −17.1, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.69 (at the start 0.91). Clearly below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
29 matches · 59% win rate
In match 4 of the day +128 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 −30 ELO, win rate 47%
On Sundays −54 ELO, win rate 38%

kiggee1 loses the most ELO on Ancient: −35 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
53% better than 54%
0.73 better than 39%
79.4 better than 39%
1.02 better than 41%
48% of 271 duels better than 28%
35% of 52 situations better than 41%
Dust 250
50% better than 43%
0.75 right on the average
80.3 better than 44%
1.06 better than 53%
58% of 194 duels better than 82%
38% of 26 situations right on the average
Anubis40
63% better than 80%
0.78 better than 65%
84.7 better than 67%
1.06 better than 52%
53% of 182 duels better than 53%
20% of 15 situations better than 11%
Ancient29
59% better than 69%
0.74 better than 44%
78.8 better than 33%
1.01 better than 37%
50% of 133 duels better than 41%
29% of 14 situations better than 25%
Inferno16
56% better than 57%
0.71 better than 25%
76.5 better than 17%
1.00 better than 22%
58% of 69 duels better than 67%
53% of 15 situations better than 77%
Nuke8
63% -
0.89 -
89.4 -
1.25-
74% of 31 duels -
60% of 5 situations -
Cache3
67% -
0.62 -
65.7 -
0.97-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiggee1 plays

Across 221 matches kiggee1 averages K/R 0.75, ADR 80.5 and a rating of 1.04. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 88 of 221 matches the rating was 1.10 or higher (40%), in 91 it was below 0.90. In 168 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. kiggee1 loses the most ELO on Ancient (−35 ELO, win rate 59%). Things go best on Dust 2 (+55 ELO, win rate 50%). Improved over the last three months: Headshots +5 pp, ELO +450. Got weaker: K/R −0.22, Rating −0.36, ADR −17.1, Win rate −16 pp. Last 30 days: 46 matches, win rate 48%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.