kicsi02

Hungary
On FACEIT since 2020 94 matches tracked
Last updated:

How does kicsi02 play?

Rating 1.02 K/R 0.72 ADR 82.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp
= Stayed the same
ELO at 2,206
▼ Got worse
K/R −0.10, Rating −0.15, ADR −5.0

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −1 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 63%
0.74 right on the average
83.5 better than 65%
1.05 better than 59%
57% of 74 duels better than 81%
27% of 26 situations better than 20%
Dust 223
48% better than 37%
0.69 better than 26%
81.1 better than 54%
0.97 better than 29%
56% of 57 duels better than 75%
38% of 13 situations right on the average
Ancient14
50% -
0.78 -
84.8 -
1.11-
62% of 26 duels -
40% of 5 situations -
Inferno13
38% -
0.81 -
86.5 -
1.12-
51% of 41 duels -
40% of 10 situations -
Anubis9
33% -
0.61 -
78.1 -
0.84-
50% of 20 duels -
33% of 3 situations -
Nuke4
75% -
0.71 -
70.6 -
1.01-
70% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kicsi02 plays

Across 93 matches kicsi02 averages K/R 0.72, ADR 82.0 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Mirage with a 54% win rate in 28 matches. In 32 of 93 matches the rating was 1.10 or higher (34%), in 38 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Things go best on Mirage (+25 ELO, win rate 54%). Improved over the last three months: Headshots +6 pp, Win rate +4 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −5.0. Unchanged in recent months: ELO at 2,206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.