kickzg0d

Russia
On FACEIT since 2020 120 matches tracked
Last updated:

How does kickzg0d play?

Rating 0.99 K/R 0.72 ADR 81.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.3
Knife kills 6 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 1x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +66
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.7
▼ Got worse
Headshots −2 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
26 matches · 38% win rate
On Anubis −19 ELO
25 matches · 48% win rate
On Mondays +36 ELO, win rate 44%

kickzg0d loses the most ELO in match 1 of the day: −29 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.78 · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 31%
0.72 better than 47%
81.7 better than 60%
0.97 better than 37%
52% of 261 duels better than 60%
28% of 25 situations better than 21%
Anubis25
48% better than 44%
0.70 better than 38%
78.1 better than 41%
0.98 better than 42%
51% of 105 duels better than 55%
40% of 20 situations right on the average
Ancient21
52% better than 55%
0.73 better than 55%
84.1 better than 71%
0.99 right on the average
56% of 127 duels better than 80%
50% of 12 situations better than 79%
Inferno11
45% -
0.71 -
80.8 -
0.97-
45% of 67 duels -
33% of 3 situations -
Cache5
60% -
0.82 -
88.0 -
1.12-
56% of 25 duels -
0% of 3 situations -
Dust 25
60% -
0.75 -
82.5 -
0.98-
55% of 33 duels -
25% of 4 situations -
Nuke3
100% -
0.81 -
79.4 -
1.24-
71% of 7 duels -
100% of 2 situations -
Overpass3
67% -
0.81 -
92.6 -
1.13-
57% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kickzg0d plays

Across 120 matches kickzg0d averages K/R 0.72, ADR 81.8 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 46 of 120 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 30 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. kickzg0d loses the most ELO in match 1 of the day (−29 ELO, win rate 38%). Things go best on Mirage (+9 ELO, win rate 45%). Match no. 2 of the day goes best: 70% win rate, −26 ELO. Improved over the last three months: Win rate +4 pp, ELO +66. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.