kickdown-

RO
164 matches tracked 18 matches in 30 days
ELO ▲ 137
3,210
30-day peak: 3,210
Rank EU ▼ 234 places
#3,273 #50 in RO
30 days · before #3,039 · best #3,039
Last updated:

How does kickdown- play?

Rating 1.07 (from 26 matches) K/R 0.78 ADR 83.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 17%+6.0 pp better than 99%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+12 pp better than 96%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 67%+16 pp better than 99%
AWP share of kills 1%−10 pp better than 6%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.4
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 16x 4K, 5 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 83.4, Win rate at 56%
▼ Got worse
Headshots −2 pp, ELO −393

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.78.

Patterns

From the last 164 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day +4 ELO
26 matches · 50% wins

kickdown- loses the most ELO from match 5 of the day: +4 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.54 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 73%
0.81 better than 80%
86.7 better than 77%
1.20–
51% of 227 duels level
33% of 27 situations better than 37%
Ancient38
55% better than 58%
0.80 better than 75%
84.7 better than 66%
1.07–
51% of 195 duels level
35% of 20 situations better than 45%
Mirage34
50% better than 42%
0.81 better than 78%
84.9 better than 70%
0.89–
50% of 154 duels better than 41%
53% of 19 situations better than 88%
Nuke20
60% better than 63%
0.76 better than 47%
80.0 better than 36%
1.11–
52% of 121 duels better than 42%
22% of 9 situations better than 18%
Inferno14
50% –
0.70 –
78.5 –
1.15–
44% of 70 duels –
14% of 7 situations –
Anubis4
50% –
0.83 –
81.2 –
1.06–
53% of 30 duels –
50% of 6 situations –
Aim_map_faceit3
33% –
0.49 –
59.0 –
0.86–
54% of 83 duels –
54% of 83 situations –
Fistmap3
100% –
0.56 –
65.7 –
-
56% of 85 duels –
56% of 85 situations –

Compared with players on the same level who have at least 15 matches on the map.

How kickdown- plays

Across 164 matches kickdown- averages K/R 0.78 and ADR 83.0; the rating across the 26 rated matches is 1.07. Biggest strength: Headshot rate at 67%. That is better than 99% of players on level 10. On average 16.7 kills per match, 67% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 12 of 26 matches the rating was 1.10 or higher (46%), in 6 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. kickdown- loses the most ELO from match 5 of the day (+4 ELO, win rate 50%). Things go best on Nuke (+149 ELO, win rate 60%). Got weaker: Headshots −2 pp, ELO −393. Unchanged in recent months: K/R at 0.78, ADR at 83.4, Win rate at 56%. Last 30 days: 18 matches, win rate 67%, ELO balance +108.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.