kickO_Osc
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average52% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.25 K/D and so well above the average (1.00).
Impact
AverageExactly 2 kills in 15.9% of rounds and so well above the average (13.1%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: September 2026 with 0.90.
Rating, 1.00 is an average match
Best month: September 2026 with 1.28.
Damage per round (ADR)
Best month: September 2026 with 92.3.
Share of headshot kills
Best month: August 2026 with 45%.
Matches won (win rate)
Best month: August 2026 with 68%.
Best month: September 2026 with 1,805.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.80 · Mirage
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 36 matchesCompared with players on the same level who have at least 15 matches on the map.
How kickO_Osc plays
Across 36 matches kickO_Osc averages K/R 0.83, ADR 86.2 and a rating of 1.18. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 18.6 kills per match with 42% headshots. In 20 of 36 matches the rating was 1.10 or higher (56%), in 5 it was below 0.90. In 36 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.28. Last 30 days: 17 matches, win rate 59%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.