kiayro

Russia
On FACEIT since 2022 265 matches tracked 83 matches in 30 days
ELO ▲ 62
2,583
30-day peak: 2,662
Rank EU
#39,561
Russia #11,391 in Russia
Last updated:

How does kiayro play?

Rating 1.19 K/R 0.82 ADR 85.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 265 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.2
Knife kills 4 in 265 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 49x 4K, 7 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 85.1
▼ Got worse
Win rate −14 pp, ELO −174

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +59 ELO, win rate 50%
On Saturdays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 58 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% right on the average
0.82 better than 80%
86.1 better than 72%
1.19 better than 88%
56% of 301 duels better than 75%
40% of 89 situations better than 53%
Dust 267
54% better than 53%
0.83 better than 82%
85.7 better than 71%
1.20 better than 87%
53% of 227 duels better than 55%
34% of 59 situations better than 40%
Ancient64
58% better than 66%
0.82 better than 79%
84.6 better than 60%
1.19 better than 88%
55% of 207 duels better than 65%
47% of 57 situations better than 74%
Anubis23
57% better than 66%
0.76 better than 56%
81.4 better than 49%
1.11 better than 71%
45% of 75 duels better than 15%
37% of 19 situations better than 44%
Nuke14
57% -
0.86 -
84.9 -
1.19-
68% of 34 duels -
50% of 14 situations -
Cache3
67% -
0.84 -
88.0 -
1.28-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiayro plays

Across 265 matches kiayro averages K/R 0.82, ADR 85.2 and a rating of 1.19. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 64 matches. In 144 of 265 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 203 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.31. Things go best on Mirage (+127 ELO, win rate 53%). Match no. 4 of the day goes best: 66% win rate, +52 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −14 pp, ELO −174. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 85.1. Last 30 days: 83 matches, win rate 57%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.