ki3lb1k

Poland
On FACEIT since 2016 46 matches tracked 24 matches in 30 days
ELO ▲ 141
2,146
30-day peak: 2,146
Rank EU
#158,655
Poland #8,749 in Poland
Last updated:

How does ki3lb1k play?

Rating 0.96 K/R 0.68 ADR 75.0 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 46 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.3%).

2K rounds 10.2%−3.1 pp · Ø 13.3% better than 1%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 0x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.27, ADR −7.9

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.62 (at the start 0.77). Well below the average (0.74).

Patterns

Soon this shows where ki3lb1k loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient9
67% -
0.74 -
76.9 -
1.06-
51% of 35 duels -
50% of 6 situations -
Anubis7
14% -
0.67 -
76.0 -
0.90-
49% of 37 duels -
43% of 7 situations -
Dust 27
71% -
0.55 -
64.1 -
0.75-
38% of 32 duels -
83% of 6 situations -
Inferno7
57% -
0.73 -
80.6 -
1.02-
63% of 30 duels -
17% of 6 situations -
Mirage7
71% -
0.71 -
80.0 -
0.98-
59% of 27 duels -
50% of 6 situations -
Nuke6
50% -
0.73 -
72.5 -
1.04-
44% of 16 duels -
50% of 4 situations -
Cache3
67% -
0.61 -
72.4 -
0.91-
40% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ki3lb1k plays

Across 46 matches ki3lb1k averages K/R 0.68, ADR 75.0 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 43% headshots. In 15 of 46 matches the rating was 1.10 or higher (33%), in 20 it was below 0.90. Best month by rating: May 2026 at 1.15. Improved over the last three months: Headshots +10 pp, Win rate +12 pp. Got weaker: K/R −0.15, Rating −0.27, ADR −7.9. Last 30 days: 24 matches, win rate 63%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.