khubuun

Mongolia
On FACEIT since 2019 121 matches tracked
ELO
2,908
Peak across the last 121 matches: 2,934
Rank EU ▼ 1,643 places
#11,373
Mongolia #65 in Mongolia
30 days · prev. #9,730 · best #9,730
Last updated:

How does khubuun play?

Rating 1.15 (from 87 matches) K/R 0.86 ADR 90.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 37% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 58%+18 pp · Ø 40% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.3%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 94%
3K rounds 7.5%+3.2 pp · Ø 4.3% better than 99%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 6x 4K, 1 ace in 27 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 8%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Win rate +26 pp
= Stayed the same
ADR at 91.8, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.89 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
36 matches · 42% win rate
On Saturdays −26 ELO, win rate 48%

khubuun loses the most ELO from match 5 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 57%
0.90 better than 94%
93.9 better than 92%
1.23 better than 90%
56% of 206 duels better than 72%
20% of 15 situations better than 9%
Inferno16
69% better than 85%
0.88 better than 85%
92.6 better than 81%
1.17-
56% of 68 duels better than 55%
20% of 5 situations better than 13%
Mirage16
56% better than 63%
0.83 better than 81%
87.7 better than 77%
1.11-
47% of 49 duels better than 20%
57% of 7 situations better than 92%
Cache12
42% -
0.73 -
79.4 -
0.94-
53% of 51 duels -
50% of 4 situations -
Anubis11
36% -
0.82 -
90.7 -
1.09-
51% of 53 duels -
100% of 3 situations -
Nuke9
44% -
0.87 -
86.5 -
1.13-
59% of 27 duels -
-
Overpass7
71% -
0.84 -
86.1 -
0.98-
56% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How khubuun plays

Across 121 matches khubuun averages K/R 0.86 and ADR 90.3; the rating across the 87 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 61% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 49 of 87 matches the rating was 1.10 or higher (56%), in 24 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.30. khubuun loses the most ELO from match 5 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+21 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, −12 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, Win rate +26 pp. Unchanged in recent months: ADR at 91.8, Headshots at 62%. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.