khonj

Colombia
139 matches tracked 48 matches in 30 days
ELO ▲ 117
2,002
30-day peak: 2,002
Rank EU
#243,291
Colombia #150 in Colombia
Last updated:

How does khonj play?

Rating 1.05 K/R 0.76 ADR 82.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.2
Knife kills 4 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 31x 4K, 1 ace in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether khonj is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
27 matches · 56% win rate
On Dust 2 −27 ELO
43 matches · 49% win rate
On Sundays −58 ELO, win rate 43%

khonj loses the most ELO on Anubis: −50 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 46%
0.79 better than 77%
85.1 better than 75%
1.08 better than 71%
58% of 241 duels better than 86%
42% of 33 situations better than 63%
Mirage30
73% better than 98%
0.78 better than 73%
83.2 better than 67%
1.07 better than 69%
55% of 150 duels better than 75%
55% of 22 situations better than 88%
Anubis27
56% better than 68%
0.78 better than 75%
83.2 better than 66%
1.12 better than 86%
46% of 107 duels better than 22%
45% of 22 situations better than 70%
Ancient22
41% better than 17%
0.66 better than 14%
73.9 better than 15%
0.90 better than 13%
45% of 109 duels better than 18%
47% of 17 situations better than 73%
Inferno15
40% better than 13%
0.76 better than 61%
85.3 better than 70%
1.07 better than 60%
49% of 84 duels better than 30%
0% of 6 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How khonj plays

Across 139 matches khonj averages K/R 0.76, ADR 82.6 and a rating of 1.05. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Mirage with a 73% win rate in 30 matches. In 56 of 139 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 135 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. khonj loses the most ELO on Anubis (−50 ELO, win rate 56%). Things go best on Mirage (+67 ELO, win rate 73%). Match no. 2 of the day goes best: 58% win rate, −49 ELO. Last 30 days: 48 matches, win rate 50%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.