khablezao

Portugal
On FACEIT since 2015 159 matches tracked 58 matches in 30 days
ELO ▼ 118
2,114
30-day peak: 2,277
Rank EU
#174,369
Portugal #2,918 in Portugal
Last updated:

How does khablezao play?

Rating 0.93 K/R 0.64 ADR 69.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.5
Knife kills 2 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 2 aces in 116 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +185
= Stayed the same
Headshots at 45%, Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −7.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
27 matches · 44% win rate
In match 3 of the day +1 ELO
26 matches · 42% win rate
On Sundays −26 ELO, win rate 32%

khablezao loses the most ELO on Mirage: −84 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.99 · Cache
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno34
41% better than 18%
0.63 better than 8%
72.4 better than 9%
0.90 better than 7%
51% of 55 duels better than 35%
21% of 28 situations better than 14%
Mirage27
44% better than 24%
0.59 better than 3%
62.8 better than 1%
0.85 better than 4%
51% of 53 duels right on the average
29% of 24 situations better than 23%
Dust 225
60% better than 79%
0.66 better than 15%
69.9 better than 6%
0.99 better than 36%
47% of 55 duels better than 29%
42% of 12 situations better than 62%
Anubis21
48% better than 40%
0.66 better than 15%
69.8 better than 6%
0.93 better than 17%
59% of 46 duels better than 87%
44% of 16 situations better than 67%
Cache21
71% -
0.67 -
70.5 -
1.02-
41% of 58 duels -
31% of 16 situations -
Ancient16
44% better than 24%
0.64 better than 9%
73.5 better than 12%
0.93 better than 20%
57% of 42 duels better than 81%
50% of 8 situations better than 82%
Nuke12
50% -
0.63 -
69.3 -
0.94-
45% of 20 duels -
56% of 9 situations -
Vertigo3
33% -
0.65 -
75.4 -
0.99-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How khablezao plays

Across 159 matches khablezao averages K/R 0.64, ADR 69.7 and a rating of 0.93. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 44% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 36 of 159 matches the rating was 1.10 or higher (23%), in 79 it was below 0.90. In 116 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. khablezao loses the most ELO on Mirage (−84 ELO, win rate 44%). Things go best on Dust 2 (+75 ELO, win rate 60%). Improved over the last three months: ELO +185. Got weaker: K/R −0.07, Rating −0.06, ADR −7.3. Unchanged in recent months: Headshots at 45%, Win rate at 51%. Last 30 days: 58 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.