kh1mura777

CL
146 matches tracked 29 matches in 30 days
ELO ▼ 16
2,823
30-day peak: 2,928
Rank SA ▲ 5 places
#320
#9 in CL
30 days · before #325 · best #316
Last updated:

How does kh1mura777 play?

Rating 1.12 (from 29 matches) K/R 0.73 ADR 80.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 29 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+12 pp better than 96%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 8%
AWP share of kills 20%+9 pp better than 86%
K/D 1.08+0.05 better than 64%
Pistol kills per match 2.6
Knife kills 4 in 174 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.2%+0.1 pp better than 53%
MVPs per match 2.30.0 level
4Ks and aces 15x 4K, 2 aces in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 84%
Utility damage per round 5.1+1.0 better than 78%
Enemies flashed per round 0.32+0.02 better than 57%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +11 pp, ELO +272
= Stayed the same
K/R at 0.74, ADR at 81.3
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 174 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −152 ELO
34 matches · 35% wins
On Ancient −42 ELO
21 matches · 52% wins

kh1mura777 loses the most ELO in match 3 of the day: −152 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
64% better than 87%
0.70 better than 30%
77.8 better than 35%
1.45–
54% of 167 duels better than 66%
41% of 22 situations better than 58%
Mirage43
60% better than 79%
0.77 better than 63%
85.2 better than 71%
1.12–
57% of 219 duels better than 80%
60% of 20 situations better than 94%
Ancient21
52% better than 48%
0.80 better than 75%
87.7 better than 78%
1.35–
54% of 111 duels better than 64%
73% of 11 situations better than 99%
Cache19
47% –
0.64 –
70.4 –
0.95–
45% of 74 duels –
27% of 11 situations –
Nuke18
67% better than 81%
0.77 level
82.7 better than 46%
0.98–
54% of 76 duels better than 56%
44% of 9 situations better than 63%
Inferno15
60% –
0.73 –
79.4 –
0.99–
54% of 50 duels –
40% of 10 situations –
Anubis13
31% –
0.67 –
77.8 –
0.95–
49% of 59 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How kh1mura777 plays

Across 146 matches kh1mura777 averages K/R 0.73 and ADR 80.9; the rating across the 29 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 8% of players on level 10. On average 16.0 kills per match, 42% of them headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 14 of 29 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 74 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. kh1mura777 loses the most ELO in match 3 of the day (−152 ELO, win rate 35%). Things go best in match 1 of the day (+221 ELO, win rate 67%). Improved over the last three months: Headshots +11 pp, ELO +272. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.3. Last 30 days: 29 matches, win rate 52%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.