keyzze1

South Korea
On FACEIT since 2023 118 matches tracked 44 matches in 30 days
ELO ▼ 123
2,151
30-day peak: 2,274
Rank EU
#156,436
South Korea #2,112 in South Korea
Last updated:

How does keyzze1 play?

Rating 0.98 K/R 0.70 ADR 76.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 118 matches
Knife kills 5 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether keyzze1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 48%
On Wednesdays +4 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 57%
0.69 better than 28%
74.4 better than 21%
0.98 better than 35%
51% of 178 duels right on the average
42% of 36 situations better than 60%
Dust 225
52% right on the average
0.73 better than 45%
79.9 better than 44%
1.06 better than 60%
62% of 106 duels better than 94%
44% of 18 situations better than 69%
Anubis19
58% better than 71%
0.78 better than 71%
83.3 better than 64%
1.07 better than 64%
62% of 91 duels better than 95%
53% of 17 situations better than 85%
Ancient15
60% better than 77%
0.59 better than 2%
67.1 better than 2%
0.82 better than 2%
48% of 54 duels better than 33%
44% of 9 situations better than 66%
Nuke10
50% -
0.69 -
74.0 -
0.94-
49% of 53 duels -
0% of 5 situations -
Inferno3
33% -
0.70 -
87.3 -
1.00-
50% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keyzze1 plays

Across 118 matches keyzze1 averages K/R 0.70, ADR 76.4 and a rating of 0.98. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 41 of 118 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. Things go best on Dust 2 (+60 ELO, win rate 52%). Last 30 days: 44 matches, win rate 61%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.