keyv0x

Russia
104 matches tracked
ELO ▲ 1
1,841
30-day peak: 1,842
Rank SEA ▼ 3,752 places
#10,748
30 days · prev. #6,996 · best #6,996
Last updated:

How does keyv0x play?

Rating 1.07 K/R 0.77 ADR 81.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.0
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether keyv0x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
24 matches · 42% win rate

keyv0x loses the most ELO in match 2 of the day: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 16%
0.78 better than 76%
82.4 better than 65%
1.08 better than 74%
57% of 124 duels better than 85%
34% of 32 situations better than 40%
Dust 226
54% better than 62%
0.78 better than 76%
81.4 better than 60%
1.11 better than 82%
56% of 104 duels better than 80%
48% of 23 situations better than 76%
Ancient22
45% better than 28%
0.76 better than 65%
81.6 better than 56%
1.07 better than 73%
51% of 81 duels right on the average
13% of 16 situations better than 3%
Inferno10
30% -
0.68 -
71.0 -
0.96-
59% of 39 duels -
0% of 2 situations -
Anubis8
63% -
0.79 -
81.4 -
1.02-
42% of 33 duels -
0% of 6 situations -
Nuke6
50% -
0.75 -
81.5 -
1.04-
54% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keyv0x plays

Across 104 matches keyv0x averages K/R 0.77, ADR 81.0 and a rating of 1.07. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 26 matches. In 45 of 104 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 104 matches with detailed stats: 15 4Ks and 3 aces. keyv0x loses the most ELO in match 2 of the day (−27 ELO, win rate 42%). Things go best in match 1 of the day (+56 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +56 ELO. Last 30 days: 4 matches, win rate 75%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.