keyspoof

Germany
On FACEIT since 2021 322 matches tracked 105 matches in 30 days
ELO ▲ 314
3,857
30-day peak: 3,857
Rank EU ▲ 209 places
#242
Germany #2 in Germany
30 days · prev. #451 · best #242
Last updated:
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How does keyspoof play?

Rating 1.17 (from 269 matches) K/R 0.82 ADR 85.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 11%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (55%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 62%+7 pp · Ø 55% better than 93%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 23%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so slightly above the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 13%−1 pp · Ø 14% better than 68%
K/D 1.20+0.08 · Ø 1.12 better than 61%
Pistol kills per match 3.1 from the last 319
Knife kills 2 in 319 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.6%).

2K rounds 15.8%+1.2 pp · Ø 14.6% better than 76%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 66%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 45x 4K, 5 aces in 237 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.35).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.20−0.15 · Ø 0.35 better than 9%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.09, Rating +0.18, ADR +7.8, Win rate +4 pp, ELO +176
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.76). Clearly above the average (0.79).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
24 matches · 67% win rate
On Nuke −2 ELO
38 matches · 58% win rate
On Saturdays +13 ELO, win rate 46%

keyspoof loses the most ELO on Ancient: −88 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Nuke
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% better than 29%
0.84 better than 66%
87.4 better than 55%
1.17 better than 63%
60% of 431 duels better than 79%
30% of 56 situations better than 21%
Dust 268
50% better than 22%
0.80 right on the average
81.4 better than 26%
1.14 right on the average
57% of 214 duels better than 61%
39% of 54 situations better than 48%
Anubis43
58% right on the average
0.83 better than 65%
86.2 better than 52%
1.20 better than 72%
62% of 141 duels better than 85%
28% of 25 situations better than 23%
Nuke38
58% better than 60%
0.81 better than 68%
85.2 better than 60%
1.20 better than 83%
56% of 132 duels better than 67%
47% of 19 situations better than 68%
Ancient24
67% better than 79%
0.78 better than 41%
81.3 better than 27%
1.00-
40% of 35 duels better than 1%
25% of 4 situations better than 16%
Inferno13
62% -
0.90 -
92.3 -
1.29-
63% of 38 duels -
50% of 8 situations -
Cache3
33% -
0.43 -
56.1 -
0.80-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How keyspoof plays

Across 322 matches keyspoof averages K/R 0.82 and ADR 85.2; the rating across the 269 rated matches is 1.17. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 153 of 269 matches the rating was 1.10 or higher (57%), in 58 it was below 0.90. In 237 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. keyspoof loses the most ELO on Ancient (−88 ELO, win rate 67%). Things go best on Mirage (+277 ELO, win rate 53%). Match no. 3 of the day goes best: 64% win rate, +156 ELO. Improved over the last three months: K/R +0.09, Rating +0.18, ADR +7.8, Win rate +4 pp, ELO +176. Got weaker: Headshots −2 pp. Last 30 days: 105 matches, win rate 54%, net ELO +606.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.