kexz

Canada
83 matches tracked 23 matches in 30 days
Last updated:

How does kexz play?

Rating 1.13 K/R 0.80 ADR 84.9 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 83 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.13+0.15 · Ø 0.98 better than 94%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 25x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether kexz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −103 ELO
24 matches · 38% win rate
On Dust 2 −74 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 −99 ELO, win rate 31%

kexz loses the most ELO in match 1 of the day: −103 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.83 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 74%
0.84 better than 94%
88.9 better than 91%
1.21 better than 97%
53% of 148 duels better than 69%
29% of 28 situations better than 27%
Dust 222
36% better than 8%
0.72 right on the average
80.7 better than 59%
1.02 better than 60%
46% of 79 duels better than 28%
33% of 12 situations better than 37%
Ancient11
45% -
0.73 -
81.3 -
1.01-
55% of 49 duels -
50% of 4 situations -
Anubis8
25% -
0.91 -
84.4 -
1.23-
52% of 23 duels -
20% of 5 situations -
Nuke4
25% -
0.81 -
85.6 -
1.21-
25% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kexz plays

Across 83 matches kexz averages K/R 0.80, ADR 84.9 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 95% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.9 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 37 matches. In 38 of 83 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 77 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.33. kexz loses the most ELO in match 1 of the day (−103 ELO, win rate 38%). Things go best from match 5 of the day (−1 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −1 ELO. Last 30 days: 23 matches, win rate 39%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.