kev1npro

Slovakia
On FACEIT since 2021 141 matches tracked
Last updated:

How does kev1npro play?

Rating 1.11 K/R 0.79 ADR 83.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.3
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +114
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.3

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +1 ELO
21 matches · 38% win rate
On Wednesdays ±0 ELO, win rate 41%

kev1npro loses the most ELO in match 3 of the day: +1 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.78 better than 71%
82.3 better than 59%
1.09 better than 71%
50% of 147 duels better than 43%
23% of 35 situations better than 13%
Dust 234
47% better than 33%
0.77 better than 67%
81.6 better than 56%
1.07 better than 64%
62% of 97 duels better than 94%
33% of 24 situations better than 37%
Ancient17
65% better than 87%
0.76 better than 58%
82.6 better than 58%
1.07 better than 64%
60% of 30 duels better than 90%
53% of 15 situations better than 86%
Anubis12
42% -
0.76 -
76.8 -
1.12-
52% of 31 duels -
42% of 12 situations -
Cache11
45% -
0.83 -
82.8 -
1.11-
52% of 33 duels -
20% of 10 situations -
Inferno11
45% -
0.82 -
90.0 -
1.12-
56% of 27 duels -
33% of 6 situations -
Nuke9
56% -
0.96 -
101.0 -
1.42-
68% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kev1npro plays

Across 141 matches kev1npro averages K/R 0.79, ADR 83.5 and a rating of 1.11. Biggest strength: K/D at 1.13, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 71 of 141 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 94 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.23. kev1npro loses the most ELO in match 3 of the day (+1 ELO, win rate 38%). Things go best on Mirage (+48 ELO, win rate 50%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, ELO +114. Got weaker: K/R −0.07, Rating −0.09, ADR −7.3. Unchanged in recent months: Win rate at 50%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.