ketaminchik

Japan
On FACEIT since 2024 94 matches tracked 24 matches in 30 days
Last updated:

How does ketaminchik play?

Rating 0.96 (from 44 matches) K/R 0.68 ADR 75.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 34% weak 0.75 to 0.89 11% very weak below 0.75 30%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (48%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 38%−10 pp · Ø 48% better than 2%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 78%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 15%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so just below the average (43%).

Headshot rate 42%−1 pp · Ø 43% better than 51%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.93−0.01 · Ø 0.94 better than 50%
Pistol kills per match 2.1
Knife kills 4 in 94 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so clearly above the average (12.4%).

2K rounds 13.7%+1.3 pp · Ø 12.4% better than 83%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 0x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.6).

Utility hit rate 40%+6 pp · Ø 34% better than 86%
Utility damage per round 6.5+2.9 · Ø 3.6 better than 93%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.68, ADR at 74.4, Headshots at 42%
▼ Got worse
Rating −0.09

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.70. Last 3 months unchanged at 0.68. Just below the average (0.69).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 41%
On Mondays ±0 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
67% better than 94%
0.74 better than 77%
81.3 better than 74%
1.06 better than 85%
57% of 79 duels better than 89%
25% of 12 situations better than 21%
Mirage26
35% better than 11%
0.65 better than 28%
71.8 better than 24%
0.87-
30% of 40 duels better than 1%
40% of 10 situations better than 59%
Ancient14
50% -
0.59 -
71.9 -
0.92-
36% of 14 duels -
17% of 6 situations -
Anubis13
62% -
0.68 -
76.7 -
1.03-
60% of 10 duels -
33% of 3 situations -
Nuke9
33% -
0.67 -
72.3 -
0.89-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ketaminchik plays

Across 94 matches ketaminchik averages K/R 0.68 and ADR 75.9; the rating across the 44 rated matches is 0.96. Biggest strength: Utility damage per round at 6.5, better than 93% of level 4 players. Most room to improve: Opening duels won at 38%, better than only 2% of level 4 players. Averages 14.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 30 matches. In 11 of 44 matches the rating was 1.10 or higher (25%), in 18 it was below 0.90. Best month by rating: April 2026 at 1.01. Things go best on Mirage (+1 ELO, win rate 35%). Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.68, ADR at 74.4, Headshots at 42%. Last 30 days: 24 matches, win rate 54%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.