keshazin

Argentina
On FACEIT since 2015 113 matches tracked 48 matches in 30 days
ELO ▲ 289
2,623
30-day peak: 2,647
Rank SA ▼ 62 places
#738
Argentina #130 in Argentina
30 days · prev. #676 · best #547
Last updated:
Next update possible in 1h 11m

How does keshazin play?

Rating 1.12 (from 70 matches) K/R 0.82 ADR 84.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 38x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether keshazin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
88 matches · 45% win rate
In match 4 of the day −17 ELO
32 matches · 47% win rate
On Fridays −97 ELO, win rate 42%

keshazin loses the most ELO on Dust 2: −114 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.36 · Cache
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 72%
0.83 better than 83%
84.8 better than 67%
1.18 better than 86%
54% of 501 duels better than 63%
41% of 64 situations better than 57%
Dust 288
45% better than 24%
0.81 better than 77%
83.2 better than 59%
1.13 better than 75%
54% of 478 duels better than 61%
37% of 41 situations better than 46%
Cache22
82% -
0.87 -
88.3 -
1.30-
59% of 115 duels -
70% of 10 situations -
Nuke19
63% better than 74%
0.76 right on the average
77.3 better than 23%
1.05 better than 48%
48% of 113 duels better than 26%
29% of 7 situations better than 21%
Anubis14
50% -
0.63 -
72.0 -
0.89-
48% of 66 duels -
43% of 7 situations -
Ancient13
38% -
0.62 -
68.4 -
0.87-
42% of 53 duels -
14% of 7 situations -
Inferno12
58% -
0.85 -
85.9 -
1.18-
55% of 83 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keshazin plays

Across 113 matches keshazin averages K/R 0.82 and ADR 84.6; the rating across the 70 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Cache with a 82% win rate in 22 matches. In 143 of 270 matches the rating was 1.10 or higher (53%), in 72 it was below 0.90. In 109 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. keshazin loses the most ELO on Dust 2 (−114 ELO, win rate 45%). Things go best on Cache (+28 ELO, win rate 82%). From match no. 5 of the day on, things go best: 65% win rate, +12 ELO. Last 30 days: 48 matches, win rate 58%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.