keshaoblava

Russia
On FACEIT since 2024 145 matches tracked 66 matches in 30 days
ELO ▲ 136
2,185
30-day peak: 2,185
Rank EU
#141,220
Russia #40,213 in Russia
Last updated:

How does keshaoblava play?

Rating 0.87 K/R 0.63 ADR 73.5 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 1.8
Knife kills 1 in 145 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 10x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether keshaoblava is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.63.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
48 matches · 58% win rate
In match 1 of the day +9 ELO
34 matches · 41% win rate
On Thursdays −67 ELO, win rate 35%

keshaoblava loses the most ELO on Ancient: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.79 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 30%
0.62 better than 7%
68.7 better than 5%
0.86 better than 6%
50% of 170 duels better than 45%
53% of 40 situations better than 85%
Ancient48
58% better than 68%
0.68 better than 19%
82.5 better than 54%
0.94 better than 20%
52% of 183 duels better than 55%
38% of 29 situations right on the average
Anubis14
57% -
0.62 -
71.5 -
0.89-
52% of 50 duels -
83% of 6 situations -
Dust 214
50% -
0.58 -
70.7 -
0.80-
39% of 59 duels -
50% of 6 situations -
Inferno10
30% -
0.56 -
70.5 -
0.76-
59% of 61 duels -
-
Cache3
67% -
0.50 -
58.3 -
0.77-
22% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keshaoblava plays

Across 145 matches keshaoblava averages K/R 0.63, ADR 73.5 and a rating of 0.87. Biggest strength: Utility damage per round at 7.7, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 48 matches. In 26 of 145 matches the rating was 1.10 or higher (18%), in 84 it was below 0.90. In 145 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. keshaoblava loses the most ELO on Ancient (−25 ELO, win rate 58%). Things go best on Mirage (+12 ELO, win rate 46%). Match no. 2 of the day goes best: 64% win rate, −18 ELO. Last 30 days: 66 matches, win rate 52%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.