kesH7

Turkey
On FACEIT since 2016 242 matches tracked 90 matches in 30 days
ELO ▲ 368
3,144
30-day peak: 3,148
Rank EU ▲ 2,403 places
#4,599
Turkey #101 in Turkey
30 days · prev. #7,002 · best #3,983
Last updated:

How does kesH7 play?

Rating 1.07 (from 227 matches) K/R 0.77 ADR 80.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 227 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.7
Knife kills 3 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 31x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +569
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 80.1, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −113 ELO
41 matches · 49% win rate
In match 2 of the day −39 ELO
51 matches · 51% win rate
On Thursdays +29 ELO, win rate 49%

kesH7 loses the most ELO in match 3 of the day: −113 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Anubis
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
58% better than 62%
0.81 better than 73%
82.5 better than 52%
1.13 better than 67%
58% of 330 duels better than 78%
40% of 45 situations right on the average
Anubis55
58% better than 59%
0.76 better than 53%
80.0 better than 41%
1.05 better than 46%
50% of 244 duels better than 35%
38% of 21 situations right on the average
Cache30
60% better than 54%
0.73 better than 24%
77.4 better than 17%
1.00 better than 16%
50% of 143 duels better than 24%
50% of 16 situations better than 75%
Inferno29
45% better than 6%
0.75 better than 37%
82.2 better than 41%
1.06 better than 32%
49% of 116 duels better than 15%
46% of 13 situations better than 69%
Ancient11
55% -
0.77 -
80.5 -
1.07-
54% of 46 duels -
29% of 7 situations -
Mirage11
55% -
0.66 -
72.8 -
0.92-
46% of 56 duels -
40% of 5 situations -
Nuke11
73% -
0.80 -
83.2 -
1.11-
52% of 54 duels -
40% of 5 situations -
Overpass3
33% -
0.69 -
73.1 -
0.88-
42% of 12 duels -
-
Vertigo3
33% -
0.71 -
78.6 -
0.89-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kesH7 plays

Across 242 matches kesH7 averages K/R 0.77 and ADR 80.5; the rating across the 227 rated matches is 1.07. Averages 16.6 kills per match with 54% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 100 of 227 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 156 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. kesH7 loses the most ELO in match 3 of the day (−113 ELO, win rate 49%). Things go best on Dust 2 (+87 ELO, win rate 58%). Match no. 4 of the day goes best: 74% win rate, +58 ELO. Improved over the last three months: Win rate +7 pp, ELO +569. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 80.1, Headshots at 54%. Last 30 days: 90 matches, win rate 61%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.