kericHl

Svalbard & Jan Mayen
On FACEIT since 2024 47 matches tracked
ELO
2,244
Peak across the last 47 matches: 2,269
Rank EU
#118,416
Svalbard & Jan Mayen #131 in Svalbard & Jan Mayen
Last updated:

How does kericHl play?

Rating 1.18 K/R 0.84 ADR 88.6 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 47 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 8x 4K, 1 ace in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, Headshots +2 pp, ELO +135
= Stayed the same
ADR at 89.3, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
22 matches · 41% win rate

kericHl loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 61%
0.86 better than 92%
91.7 better than 92%
1.22 better than 93%
51% of 106 duels right on the average
41% of 27 situations better than 57%
Anubis7
29% -
0.91 -
88.9 -
1.29-
67% of 30 duels -
40% of 10 situations -
Nuke7
29% -
0.75 -
80.5 -
1.01-
50% of 28 duels -
29% of 7 situations -
Ancient5
40% -
0.81 -
86.9 -
1.13-
46% of 26 duels -
29% of 7 situations -
Dust 23
100% -
0.83 -
85.6 -
1.18-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kericHl plays

Across 47 matches kericHl averages K/R 0.84, ADR 88.6 and a rating of 1.18. Biggest strength: K/D at 1.22, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 20.8 kills per match with 46% headshots. In 27 of 47 matches the rating was 1.10 or higher (57%), in 9 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 1 ace. kericHl loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Things go best on Mirage (+30 ELO, win rate 54%). Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +2 pp, ELO +135. Unchanged in recent months: ADR at 89.3, Win rate at 50%. Last 30 days: 4 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.