keon999

Russia
On FACEIT since 2024 132 matches tracked 79 matches in 30 days
Last updated:

How does keon999 play?

Rating 1.16 K/R 0.82 ADR 89.3 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 132 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.2
Knife kills 3 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 28x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether keon999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
23 matches · 43% win rate
On Tuesdays −30 ELO, win rate 40%

keon999 loses the most ELO in match 3 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 2.91 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
57% better than 65%
0.84 better than 84%
90.6 better than 86%
1.21 better than 87%
64% of 352 duels better than 95%
40% of 52 situations better than 54%
Ancient20
55% better than 54%
0.75 right on the average
84.3 better than 60%
1.00 better than 32%
48% of 89 duels better than 26%
47% of 15 situations better than 73%
Nuke17
65% better than 78%
0.94 better than 96%
99.6 better than 96%
1.36 better than 97%
64% of 72 duels better than 95%
44% of 16 situations better than 61%
Inferno10
70% -
0.69 -
77.8 -
0.94-
59% of 39 duels -
50% of 4 situations -
Anubis7
29% -
0.69 -
81.5 -
0.89-
41% of 34 duels -
50% of 4 situations -
Cache6
67% -
0.91 -
87.4 -
1.24-
42% of 24 duels -
100% of 1 situations -
Mirage4
50% -
0.93 -
94.7 -
1.31-
59% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keon999 plays

Across 132 matches keon999 averages K/R 0.82, ADR 89.3 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 69 of 132 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 132 matches with detailed stats: 28 4Ks and 4 aces. keon999 loses the most ELO in match 3 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+109 ELO, win rate 57%). Match no. 1 of the day goes best: 66% win rate, +18 ELO. Last 30 days: 79 matches, win rate 56%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.