kent_kenta

Russia
137 matches tracked
Last updated:

How does kent_kenta play?

Rating 0.98 (from 106 matches) K/R 0.70 ADR 77.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.5
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.9, ELO at 1,988
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +38 ELO
35 matches · 46% win rate
On Saturdays −47 ELO, win rate 35%

kent_kenta loses the most ELO in match 1 of the day: +38 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 16%
0.66 better than 21%
75.7 better than 30%
0.90 better than 17%
44% of 101 duels better than 17%
38% of 13 situations right on the average
Anubis30
57% better than 67%
0.71 better than 39%
76.9 better than 31%
1.01 better than 46%
60% of 90 duels better than 90%
22% of 18 situations better than 16%
Dust 224
50% right on the average
0.72 right on the average
77.2 better than 35%
0.98 better than 40%
52% of 66 duels better than 59%
38% of 16 situations right on the average
Ancient22
50% better than 43%
0.75 better than 60%
83.6 better than 68%
1.06 better than 69%
45% of 75 duels better than 17%
38% of 13 situations right on the average
Nuke18
61% better than 70%
0.72 better than 29%
79.8 better than 36%
1.01-
68% of 34 duels better than 98%
67% of 3 situations better than 95%
Inferno4
50% -
0.62 -
74.8 -
0.88-
64% of 11 duels -
0% of 1 situations -
Overpass4
75% -
0.55 -
68.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kent_kenta plays

Across 137 matches kent_kenta averages K/R 0.70 and ADR 77.8; the rating across the 106 rated matches is 0.98. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 39 of 106 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. kent_kenta loses the most ELO in match 1 of the day (+38 ELO, win rate 46%). Things go best in match 2 of the day (+81 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +81 ELO. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.9, ELO at 1,988.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.