kensshy

Japan
81 matches tracked 20 matches in 30 days
Last updated:

How does kensshy play?

Rating 1.11 K/R 0.81 ADR 87.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 3.3
Knife kills 4 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 17x 4K, 4 aces in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.13, ADR +5.5, ELO +153
= Stayed the same
Win rate at 43%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
23 matches · 48% win rate
On Mirage −23 ELO
20 matches · 25% win rate

kensshy loses the most ELO on Ancient: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 69 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
48% better than 47%
0.90 better than 97%
92.6 better than 93%
1.25 better than 97%
61% of 115 duels better than 94%
33% of 15 situations better than 37%
Mirage20
25% better than 1%
0.81 better than 84%
89.5 better than 90%
1.11 better than 81%
49% of 119 duels better than 41%
50% of 6 situations better than 81%
Anubis14
50% -
0.72 -
79.3 -
0.99-
54% of 85 duels -
50% of 8 situations -
Dust 212
67% -
0.81 -
88.5 -
1.09-
52% of 66 duels -
33% of 6 situations -
Inferno5
40% -
0.70 -
85.9 -
0.95-
55% of 33 duels -
0% of 2 situations -
Cache4
25% -
0.68 -
78.6 -
0.86-
59% of 27 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kensshy plays

Across 81 matches kensshy averages K/R 0.81, ADR 87.7 and a rating of 1.11. Biggest strength: 3K rounds at 5.7%, better than 96% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 18.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 38 of 81 matches the rating was 1.10 or higher (47%), in 25 it was below 0.90. In 60 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.37. kensshy loses the most ELO on Ancient (−45 ELO, win rate 48%). Things go best from match 5 of the day (−23 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −23 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +5.5, ELO +153. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 43%. Last 30 days: 20 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.