kensizor

Ukraine
FACEIT verified FACEIT verified 185 matches tracked
ELO ▲ 9
3,990
30-day peak: 3,990
Rank EU ▼ 46 places
#144
Ukraine #10 in Ukraine
30 days · prev. #98 · best #98
Last updated:

How does kensizor play?

Rating 1.38 (from 150 matches) K/R 0.98 ADR 103.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 150 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 36% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 96%
Opening duels won 61%+7 pp · Ø 54% better than 90%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 56%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 94%
AWP share of kills 0%−14 pp · Ø 14% better than 1%
K/D 1.36+0.24 · Ø 1.12 better than 92%
Pistol kills per match 3.2
Knife kills 4 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.2% of rounds and so well above the average (4.7%).

2K rounds 17.5%+3.1 pp · Ø 14.4% better than 96%
3K rounds 8.2%+3.5 pp · Ø 4.7% better than 99%
MVPs per match 3.6+1.0 · Ø 2.6 better than 98%
4Ks and aces 56x 4K, 11 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 45%+12 pp · Ø 33% better than 98%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.21−0.14 · Ø 0.35 better than 11%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +4.2, Win rate +4 pp, ELO +184
= Stayed the same
Headshots at 64%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 1.07. Last 3 months: 1.00 (at the start 0.95). Well above the average (0.79).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +67 ELO
67 matches · 55% win rate

kensizor loses the most ELO in match 1 of the day: +67 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Anubis
  2. Highest rating in a match: 3.11 · Mirage
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
67% better than 84%
0.97 better than 97%
102.9 better than 98%
1.35 better than 96%
61% of 319 duels better than 84%
43% of 23 situations better than 63%
Ancient38
58% better than 46%
0.97 better than 96%
103.2 better than 97%
1.34 better than 95%
61% of 230 duels better than 85%
30% of 10 situations better than 27%
Dust 230
67% better than 79%
0.96 better than 94%
103.5 better than 97%
1.38 better than 94%
58% of 146 duels better than 67%
50% of 12 situations better than 77%
Anubis13
54% -
1.07 -
107.8 -
1.58-
73% of 66 duels -
63% of 8 situations -
Cache11
64% -
0.96 -
98.8 -
1.32-
59% of 68 duels -
33% of 3 situations -
Inferno8
63% -
1.03 -
109.6 -
1.44-
61% of 33 duels -
50% of 2 situations -
Nuke8
38% -
1.06 -
108.0 -
1.59-
64% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kensizor plays

Across 185 matches kensizor averages K/R 0.98 and ADR 103.8; the rating across the 150 rated matches is 1.38. Biggest strength: Damage per round (ADR) at 103.8, better than 99% of level 10 · 3,500+ ELO players. Averages 21.6 kills per match with 64% headshots. The strongest map is Mirage with a 67% win rate in 75 matches. In 103 of 150 matches the rating was 1.10 or higher (69%), in 23 it was below 0.90. In 138 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: September 2026 at 1.49. kensizor loses the most ELO in match 1 of the day (+67 ELO, win rate 55%). Things go best in match 3 of the day (+226 ELO, win rate 77%). Match no. 3 of the day goes best: 77% win rate, +226 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +4.2, Win rate +4 pp, ELO +184. Unchanged in recent months: Headshots at 64%. Last 30 days: 7 matches, win rate 29%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.