kenordoff

Ukraine
On FACEIT since 2019 210 matches tracked 44 matches in 30 days
ELO ▲ 291
3,185
30-day peak: 3,215
Rank EU ▲ 724 places
#3,949
Ukraine #250 in Ukraine
30 days · prev. #4,673 · best #3,804
Last updated:

How does kenordoff play?

Rating 1.13 (from 175 matches) K/R 0.82 ADR 84.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.5
Knife kills 9 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 40x 4K, 6 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.4, Win rate +17 pp
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
42 matches · 50% win rate
In match 3 of the day −16 ELO
38 matches · 42% win rate
On Mondays −210 ELO, win rate 40%

kenordoff loses the most ELO on Mirage: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
54% better than 44%
0.85 better than 85%
86.4 better than 70%
1.16 better than 79%
50% of 183 duels better than 35%
41% of 22 situations better than 57%
Anubis49
51% better than 36%
0.84 better than 85%
86.6 better than 74%
1.13 better than 71%
53% of 191 duels right on the average
36% of 25 situations better than 43%
Mirage42
50% better than 29%
0.76 right on the average
82.1 better than 49%
1.07 right on the average
51% of 145 duels better than 40%
35% of 17 situations better than 37%
Nuke23
52% better than 29%
0.82 better than 72%
84.2 better than 59%
1.17 better than 76%
64% of 75 duels better than 92%
33% of 6 situations better than 33%
Cache13
54% -
0.70 -
74.6 -
0.97-
51% of 57 duels -
50% of 6 situations -
Inferno13
31% -
0.83 -
85.2 -
1.15-
59% of 59 duels -
20% of 5 situations -
Dust 211
45% -
0.86 -
92.4 -
1.27-
62% of 53 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenordoff plays

Across 210 matches kenordoff averages K/R 0.82 and ADR 84.9; the rating across the 175 rated matches is 1.13. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 88 of 175 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 143 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: July 2026 at 1.18. kenordoff loses the most ELO on Mirage (−60 ELO, win rate 50%). Things go best on Anubis (+120 ELO, win rate 51%). Match no. 1 of the day goes best: 59% win rate, +59 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.4, Win rate +17 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 44 matches, win rate 64%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.