kenoith

Philippines
On FACEIT since 2017 275 matches tracked 31 matches in 30 days
ELO ▼ 36
2,640
30-day peak: 2,738
Rank SEA ▲ 171 places
#649
Philippines #17 in Philippines
30 days · prev. #820 · best #611
Last updated:

How does kenoith play?

Rating 1.08 (from 225 matches) K/R 0.76 ADR 81.6 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 225 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8 from the last 244
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 83.6
▼ Got worse
Headshots −5 pp, Win rate −4 pp, ELO −100

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +45 ELO
44 matches · 43% win rate
Between 6:00 and 12:00 +45 ELO, win rate 44%
On Wednesdays −6 ELO, win rate 41%

kenoith loses the most ELO in match 3 of the day: +45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% better than 23%
0.77 better than 60%
82.0 better than 53%
1.08 better than 63%
55% of 382 duels better than 69%
29% of 52 situations better than 20%
Dust 269
46% better than 27%
0.73 better than 41%
79.7 better than 42%
1.07 better than 57%
51% of 326 duels better than 45%
45% of 40 situations better than 71%
Ancient37
51% better than 43%
0.78 better than 60%
83.2 better than 52%
1.06 better than 53%
51% of 163 duels better than 42%
33% of 21 situations better than 37%
Anubis15
47% better than 30%
0.76 better than 56%
84.0 better than 63%
1.00-
61% of 74 duels better than 91%
40% of 15 situations right on the average
Cache15
60% -
0.78 -
81.1 -
1.15-
58% of 62 duels -
43% of 7 situations -
Inferno15
60% better than 58%
0.77 right on the average
79.5 better than 29%
1.09-
58% of 67 duels better than 70%
38% of 8 situations better than 48%
Nuke8
50% -
0.80 -
79.1 -
1.21-
64% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenoith plays

Across 275 matches kenoith averages K/R 0.76 and ADR 81.6; the rating across the 225 rated matches is 1.08. Biggest strength: Opening duels won at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 101 of 225 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 144 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. kenoith loses the most ELO in match 3 of the day (+45 ELO, win rate 43%). Things go best on Mirage (+21 ELO, win rate 46%). From match no. 5 of the day on, things go best: 59% win rate, +8 ELO. Got weaker: Headshots −5 pp, Win rate −4 pp, ELO −100. Unchanged in recent months: K/R at 0.79, ADR at 83.6. Last 30 days: 31 matches, win rate 52%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.