kenno_o

Germany
On FACEIT since 2014 306 matches tracked 53 matches in 30 days
ELO ▼ 57
2,579
30-day peak: 2,687
Rank SEA ▼ 277 places
#829
Germany #5 in Germany
30 days · prev. #552 · best #552
Last updated:

How does kenno_o play?

Rating 0.97 (from 202 matches) K/R 0.68 ADR 74.1 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.7 from the last 286
Knife kills 1 in 286 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 27x 4K, 2 aces in 210 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.6, Headshots +11 pp
= Stayed the same
Win rate at 50%
▼ Got worse
ELO −108

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −158 ELO
36 matches · 39% win rate
On Anubis −14 ELO
30 matches · 57% win rate
On Thursdays −82 ELO, win rate 44%

kenno_o loses the most ELO in match 4 of the day: −158 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
45% better than 20%
0.65 better than 10%
71.8 better than 8%
0.93 better than 14%
40% of 279 duels better than 4%
39% of 74 situations right on the average
Dust 270
51% better than 43%
0.70 better than 27%
77.3 better than 28%
1.00 better than 33%
49% of 224 duels better than 34%
34% of 53 situations better than 40%
Ancient49
55% better than 55%
0.72 better than 33%
77.5 better than 24%
1.03 better than 43%
44% of 151 duels better than 11%
27% of 26 situations better than 22%
Anubis30
57% better than 66%
0.65 better than 10%
69.9 better than 4%
0.91 better than 10%
51% of 89 duels better than 42%
46% of 13 situations better than 68%
Inferno18
50% better than 28%
0.73 better than 34%
79.0 better than 27%
1.07 better than 44%
47% of 68 duels better than 12%
31% of 16 situations better than 28%
Nuke9
44% -
0.73 -
76.6 -
1.02-
59% of 39 duels -
38% of 8 situations -
Cache8
50% -
0.60 -
68.2 -
0.86-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenno_o plays

Across 306 matches kenno_o averages K/R 0.68 and ADR 74.1; the rating across the 202 rated matches is 0.97. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 87 of 271 matches the rating was 1.10 or higher (32%), in 115 it was below 0.90. In 210 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. kenno_o loses the most ELO in match 4 of the day (−158 ELO, win rate 39%). Things go best in match 2 of the day (+147 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +147 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.6, Headshots +11 pp. Got weaker: ELO −108. Unchanged in recent months: Win rate at 50%. Last 30 days: 53 matches, win rate 49%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.