kenjatorium

Israel
155 matches tracked 56 matches in 30 days
Last updated:

How does kenjatorium play?

Rating 1.10 (from 105 matches) K/R 0.77 ADR 79.9 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 105 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 23x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 79.8
▼ Got worse
Rating −0.20, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +20 ELO
33 matches · 42% win rate
Between 6:00 and 12:00 +25 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 31%

kenjatorium loses the most ELO in match 1 of the day: +20 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 40%
0.80 better than 74%
83.5 better than 61%
1.11 better than 72%
47% of 121 duels better than 25%
40% of 25 situations better than 56%
Dust 240
50% better than 43%
0.76 better than 58%
76.5 better than 24%
1.07 better than 60%
53% of 85 duels better than 56%
45% of 20 situations better than 72%
Ancient26
46% better than 28%
0.78 better than 66%
79.8 better than 39%
1.12 better than 76%
57% of 61 duels better than 80%
21% of 14 situations better than 13%
Anubis20
50% better than 43%
0.76 better than 56%
78.6 better than 35%
1.05-
48% of 29 duels better than 26%
45% of 11 situations better than 71%
Inferno12
58% -
0.68 -
70.2 -
1.06-
42% of 12 duels -
0% of 1 situations -
Cache4
50% -
0.85 -
97.1 -
1.23-
58% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenjatorium plays

Across 155 matches kenjatorium averages K/R 0.77 and ADR 79.9; the rating across the 105 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 97 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. kenjatorium loses the most ELO in match 1 of the day (+20 ELO, win rate 42%). Things go best on Mirage (+25 ELO, win rate 49%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.20, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 79.8. Last 30 days: 56 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.