kenat1c

Sierra Leone
On FACEIT since 2020 209 matches tracked 113 matches in 30 days
ELO ▲ 103
3,157
30-day peak: 3,265
Rank EU ▲ 963 places
#4,385
Sierra Leone #3 in Sierra Leone
30 days · prev. #5,348 · best #3,081
Last updated:

How does kenat1c play?

Rating 1.08 (from 159 matches) K/R 0.76 ADR 83.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.1
Knife kills 3 in 209 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 48x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

4.2 utility damage per round and so clearly above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 83.4, Headshots at 51%
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
48 matches · 52% win rate
In match 3 of the day +25 ELO
39 matches · 46% win rate
On Saturdays −35 ELO, win rate 38%

kenat1c loses the most ELO on Ancient: −49 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 14%
0.74 better than 39%
80.9 better than 43%
1.08 better than 54%
54% of 213 duels better than 58%
43% of 35 situations better than 64%
Ancient48
52% better than 37%
0.79 better than 66%
86.4 better than 70%
1.11 better than 66%
51% of 165 duels better than 41%
47% of 17 situations better than 74%
Dust 242
52% better than 38%
0.77 better than 55%
83.4 better than 56%
1.04 better than 38%
52% of 163 duels better than 47%
61% of 18 situations better than 94%
Anubis19
74% better than 95%
0.83 better than 82%
87.8 better than 79%
1.26 better than 93%
62% of 86 duels better than 92%
43% of 14 situations better than 61%
Nuke11
55% -
0.76 -
83.4 -
0.98-
64% of 36 duels -
60% of 5 situations -
Cache6
33% -
0.66 -
76.4 -
0.79-
56% of 18 duels -
0% of 3 situations -
Inferno6
67% -
0.73 -
85.0 -
0.98-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenat1c plays

Across 209 matches kenat1c averages K/R 0.76 and ADR 83.3; the rating across the 159 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 71 of 159 matches the rating was 1.10 or higher (45%), in 48 it was below 0.90. In 159 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. kenat1c loses the most ELO on Ancient (−49 ELO, win rate 52%). Things go best on Mirage (+110 ELO, win rate 45%). Match no. 4 of the day goes best: 62% win rate, +46 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.4, Headshots at 51%. Last 30 days: 113 matches, win rate 51%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.