kemm1s

Brazil
On FACEIT since 2023 101 matches tracked 31 matches in 30 days
Last updated:

How does kemm1s play?

Rating 1.07 (from 51 matches) K/R 0.76 ADR 82.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 10%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 3x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +327
= Stayed the same
K/R at 0.77, ADR at 81.6, Win rate at 39%
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
23 matches · 43% win rate
On Dust 2 −6 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 −68 ELO, win rate 38%

kemm1s loses the most ELO on Ancient: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 24%
0.70 better than 37%
77.8 better than 40%
1.06 better than 68%
47% of 77 duels better than 31%
43% of 7 situations better than 64%
Dust 226
38% better than 12%
0.77 better than 73%
81.2 better than 59%
1.09-
49% of 75 duels better than 43%
38% of 8 situations right on the average
Ancient23
43% better than 22%
0.77 better than 69%
85.6 better than 78%
0.97-
54% of 50 duels better than 67%
11% of 9 situations better than 2%
Anubis10
50% -
0.79 -
81.4 -
1.12-
57% of 30 duels -
50% of 2 situations -
Inferno8
63% -
0.88 -
91.9 -
1.30-
65% of 17 duels -
-
Nuke3
0% -
0.82 -
84.2 -
1.10-
0% of 2 duels -
0% of 1 situations -
Overpass3
33% -
0.76 -
80.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kemm1s plays

Across 101 matches kemm1s averages K/R 0.76 and ADR 82.1; the rating across the 51 rated matches is 1.07. Biggest strength: 3K rounds at 5.7%, better than 96% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 15 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. kemm1s loses the most ELO on Ancient (−74 ELO, win rate 43%). Things go best on Mirage (+31 ELO, win rate 43%). Improved over the last three months: ELO +327. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.6, Win rate at 39%. Last 30 days: 31 matches, win rate 39%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.